26 January 2012

Maxwell Winters - UV | Sculpting | Normal Map Progression

Maxwell Winters is almost complete in terms of the look of the model, minus texture maps. He now has been fully UV Unwrapped, sculpted in ZBrush, and had his Normal Maps applied in Maya for testing. Bare in mind that no clean-up has been carried out on the Normal Maps yet, so they still have a good few areas that have much to be desired; this is currently in progress.
Full Body Render

Portrait Render

25 January 2012

Maxwells front reference





This is the front reference for main burglar character Maxwell Winters.










Maxwell Winters - Drawing to an End of Modelling | New Ideas

Maxwell Winters is almost complete in terms of modelling; currently being UV Unwrapped.
3Ds Max was used for hair modelling because its tools were more suited for what I wanted to do:

(3Ds Max View-Port Screen-Shot)

(Render Thus Far)

24 January 2012

Maxwell Winters - Final Model Progression

The burglar player model is now complete. Minor revisions may occur on very specific areas at a later date, but for now he will be UV Unwrapped and the Textured which includes his Normal Map creation in ZBrush.


As this character develops, our time plan dictates that I will also be proceeding with the first texture pass of the map. These textures will be a mixture of primary resources, and online resources. However we do plan to make all textures our own for the final presentation in May.

Further progress on the boat

I aim to finish the boat asap so I got the main chunk of it done today


(The non-standard polys down the middle are actually where the two halves have not been sewn together yet)

23 January 2012

meanwhile in the garden....

This the concept for the garden. I've done both the night time and day time versions for different scenarios.



Riverboat mother f...

The player begins the mission by arriving to the house by speedboat. This should be portrayed as a cutscene when the level starts.

I began modelling the boat based on research into 'Riviera cruisers'




Here is my progress so far:



Maxwell Winters

Production model of the burglar a player will be playing as, 'Maxwell Winters', is in creation.


(References)

This the blue-print reference (created by Artur Mirosz) for modelling the character. Along side this, real-world reference has been gathered and is also in use, as well as other concepts of this character. 

(In-Production - Ricky Thomas)

This character will not exceed 8192x8192 in size with all textures combined, and will be between 8,000-10,000 polygons overall; keeping in standard with current-gen graphics.