The Team

There are 3 members of 'Purple House Media';
Ricky Thomas  -    Production & Research Manager   |    3D Artist
William Mulligan     -    Lead Game Designer & Scripter    |    3D Artist
Artur Mirosz      -    Art Director                                        |    Texture Artist

You can contact us collectively at: purplehousemedia@gmail.com


Alternatively, you can view each of our individual Portfolio Sites below:

Ricky Thomas
Will Mulligan
Artur Mirosz



Note that all roles are not specific to each individual. While one group member may have done more in certain areas than others, we are a group of only three people, and as a result we all take part in all aspects of the games' design and creation process. Below are a very broad, general overview of what we each do in the group.


William Mulligan
Responsible for the majority of the game design initial ideas, implementation of many of the gameplay mechanics, and 3D in-game model creations. Along-side this, also offers technical support and research into real-world locations and 1950's trends and ideals. Also involved in research with regards to possible next generation motion capture techniques.

Ricky Thomas
Responsible for co-designing the game and mechanics, as well as implementation of some in-game features including the menu and HUD design. Also the main 3D Character Artist and technical support for in-game assets, along-side researching industry standard pipelines and techniques for group use. Also involved in research with regards to possible next generation motion capture techniques.
Blog: http://rickythomas3dartist.blogspot.co.uk/

Artur Mirosz
Responsible for the majority of conceptual work and research into the 1950's art styles and designs, in order to emulate them into the game design. Also takes the role as texture artist for the 3D models created for in-game use. Creates all reference boards for character creation and some assets, as well as final concepts of all characters for group reference.