28 November 2011

Concept of Gameplay mechanics_Rope Gun in action

Gameplay concept showing rope gun in use. Slide down to see.














Merde !



After five seconds guard player may stand up and continue his chase, If he knows which way to go.

Concept Art- Yakuza Rope Gun

Rope gun it one of the non lethal weapons-gadgets used by the burglars to stop or slow down chasing them guards. This gadget finds its way to the party in beautiful hands of yakuza girl. Design of this item resembles the look of a handle of Japanese sword. Item is made out of metal and it is covered by elements of leather or laka. Device can be easily and quckly installed in doors where it shoots out two ropes ending with arrow bolts. Rope gun can be used only once in emergency situation. Once set creates immidiate risk of tripping and contusion for rapidly approaching (and clumsy :P)enemies.

To be or not to be- YAKUZA

This is concept for one of the burglars called the yakuza girl. Yakuza brings the rope gun artifact to the game, therefore she was supposed to be one of the most important characters in the game. My initial thought about this character was "simplicity". When we think about design in Japan we probably imagine white paper walls, simple and elegant forms, mixture of black and white etc. I wanted this character to reflect all this. Her outfit is simple but elegant, with delicate white ad dons. Her dress is short in order to allow fast movement, and perhabs soe acrobatic stunts. The only element giving away her roots and profession was supposed to be dragon tattoo. But the problem is there may be no asian characters in the final game, therefore this character's development is temporarily put on hold.




Adding the mechanics to the block out

Today I began to add the mechanics to the level block out ready to show for the pitch.

Setting a tripwire

The Kismet may be more complex than I first thought...