2 February 2012

Female Base Guest

The guests of the party in the Chateau level will be created from a few simple base meshes; as previously discussed. This is a first look at one base mesh.
This is the base mesh of a 'Standard Female' found in the party. The geometry of this model is there to be manipulated, whether it be into different builds of body weight, or simply just tolopologising in order to allow for correct deformation for each different item of clothing it may wear. 

This image shows the idea of how the base-mesh can be dressed in whatever outfit we want (taken from our extensive research library). Once the clothing has been added to the model, the polygons that will not be seen will then be deleted, and re-positioned accordingly to make sure the model is fully optimised for both sculpting in ZBrush, and then later for in-game use.

The next step here is to create several dress options that will then each be sculpted in ZBrush for their normal maps, and then made interchangeable for UDK. 

At this point in time, character creation is developing bit by bit to my end, while the other group members are currently prioritising what assets need to be created first, and placing rudimentary forms into the level. Soon you can also expect to see the first texture pass on the level, using textures gathered from various sources, many of which will probably be second hand, with the intention to replace them with primary resources nearer the end of our demo development.