13 October 2011

Mood-boards

We needed to really start processing the research we were gathering more efficiently. What we were doing before was to get some images from a book or website or film, then just get an idea, then jot it down on paper or digitally somewhere. However as we started to get so much research into all different things, we began to organise Dropbox more efficiently for us to find what we want when we want it, as well as starting to create "Mood-boards".
Mood-boards are created by us all sitting down together and looking at what research we have that best-shows what we are aiming for overall. These images are then put into one large, screen-resolution effective canvas, and arranged in a clear manner. We can then access these mood-boards whenever we want on the appropriate subjects we want to find ideas and / or information, instead of flicking through folders and folders of research.
You can see how hair styles and make-up are nicely shown here in one image; perfect for reference for female character design.
We can also use mood-boards to show a more specific theme or the work of just one artist at a time, to say "We want to create more ideas closer to that of Cristobal Balenciaga" for example.

10 October 2011

Research of the People

 Male 1950's Fashion
Female 1950's Fashion

These are some samples of male and female 1950's fashion research we conducted to see what we need to be thinking of in order to design characters appropriately. The goal behind this initial research point is to start collecting a large resource of fashion icons during the 1950's, and by doing so, start to combine and alter them with other research found along the way. This is how we will try to make more unique characters for the players, and how we can make NPC "drones" to populate the level with.

These are some samples of vehicles that could be seen outside the villa the level is set in. The player would be start outside and have to sneak in most probably, so what the player would find outside is important for us to know also.

 Nice idea for the view outside the villa
A look of what we want to try and achieve architectural-wise

These last two images show some samples of what we are looking at in terms of level design. We want to set the demo in a villa, maybe in Britain or maybe the south of France or Monaco; defiantly European because we feel the architecture in this part of the world suits the style and setting we are going for overall.

Note that in the top image we are looking more at the surroundings and the possibility of setting the villa on a hill. We were not looking so much at that type of villa. The bottom image is far closer to what we have in mind in terms of the building itself.
Blog up and running.
Ricky Thomas (P104135)
Will Mulligan (P109387)
Artur Mirosz (P114046)