All guest characters have now been fully modelled, rigged and have animations captured for them to use in-game.
22 March 2012
20 March 2012
More assets, more textures
Some new assets with hand painted textures.
Low poly models have been made by all of us in Maya. Textures by me in Photoshop and Mudbox.
It is especially challenging to texture someone else's model, due to different layout
of individual uv's. Therefore communication had to be maintained regularly. Making textures by one person, especially concept artist, guarantees keeping the same sort of feel as on the concept art and keeps the same style.
19 March 2012
Character Updates
These are the updates for our characters; first our main burglar character that will be playable in the demo.
And this is the incomplete version of one of the guest characters:
Motion Capture has also been carried out and is currently undergoing the cleaning stage to implement onto our characters in-game.
HUD Updates
The HUD and Main Menu for the game have been created and are almost finally implemented. The following image shows the main menu concept (font needs to be exported as a single package to show up). From the top we have 'Start Game', 'Options', and 'Exit Game'.
Custom HUD has been implemented. We will soon have the warning in the bottom left hooked up to work at appropriate times.
This is the map, brought up by pressing 'm' on the keyboard. This would show the player location and target location but has not yet been implemented.
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