We have a fair understanding of how to import custom animations and how to make an animation set but the section I knew I needed to learn how to do was a custom animation tree which would allow us to use our own skeleton and animations.
I studied the 'AT_CH_Human' animation tree and played around with the sliders until I was happy that I understood how the node system worked.
I then went on to create a custom animation tree using a default skeletal mesh and default animations just to prove if my understanding was correct.
My custom anim tree with an idle animation and four movement animations |
This now gives me a good understanding of how to plug in our own custom animations once we get to that stage, and is a major worry dealt with.