23 October 2011

Blank Slate :)

Finally we have a "blank slate" to work from. The User Interface now functions more or less to the extent we would want for our demo, although it still is very basic and rough in design.
Here is the end result of working on the custom user interface, created using Photoshop, Flash and Kismet in UDK. In terms of functionality, the play button launches the "DM-Deck" map in UDK. The Options button jumps to a new window where all functionality is off, forcing the player to play as we make it for now at least, and can only press the "Back" button to return here.
I am now confident i know how to get the custom user interface to do almost anything i can think of, as i already know Flash and some ActionScript, and camera controls seem to work in UDK now. Indirectly, this has also given us an insight on how we would make a custom HUD (although we don't plan to have a big HUD anyway, maybe just a map which this doesn't help with).