23 October 2011

Creating a proper file system and adding custom classes

It is our aim to be able to package installable .exe demos of the game in various stages of development in order to be able to distribute various alpha releases between the group for testing. This may also include selected testers outside of the group to get proper feedback from people unassociated with the project. As our game is primarily multiplayer, this should give us the chance to test it in a multiplayer test situation.

In order to do this, along with making our workflow in UDK efficient I have set up a proper project directory within the UDK folders.

I have also created custom classes and game types so UDK can recognize out custom game from the others. This will also mean that it can be packaged as a unique game.

Here are my custom Classes within our project folder located in the development\Src directory

This is our initial project layout folder within the standard UDKGame directory

This is our Maps directory with our various test maps (note the naming convention 'CBG')

Re-Building the scripts in UnrealFrontend so UDK understands my classes
With this set up, I can now look into how to package a game up into an executable installer for distribution.