18 November 2011

Map and Environments 3

We are constantly looking for new methods to refine our workflow. Initial 3d model prepared earlier in Maya 2011 will have its use as reference both for our concept art and further level design.


Render of sea side of the house served as reference for creating more detailed visualization in photoshop, including lights, textures and extra elements of decoration.

Will found a great example of the type of lighting we wanted for our level.



This work is still in progress. We may find some elements of the environment unnecessary, change, add or pelace something.