Bob Box is now working in engine. It took a little bit of investigating and checking out the UDN support pages but I managed to get Bob working. For now he is using the UDK default animations but these will change.
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Bob celebrates his new lease of life |
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Adding Sockets |
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Creating a PhysAsset |
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He lives |
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... He dies |
From here we can add our own animations and eventually add our finished meshes to the character.