18 November 2011

It's alive!!!

Bob Box is now working in engine. It took a little bit of investigating and checking out the UDN support pages but I managed to get Bob working. For now he is using the UDK default animations but these will change.



Bob celebrates his new lease of life

Adding Sockets

Creating a PhysAsset

He lives

... He dies

From here we can add our own animations and eventually add our finished meshes to the character.