Some new assets with hand painted textures.
Low poly models have been made by all of us in Maya. Textures by me in Photoshop and Mudbox.
It is especially challenging to texture someone else's model, due to different layout
of individual uv's. Therefore communication had to be maintained regularly. Making textures by one person, especially concept artist, guarantees keeping the same sort of feel as on the concept art and keeps the same style.