10 February 2012

Ornament Statue

Another small asset created for the game is this small statue. Much like the garden statue, however this time I started from a base-mesh in Maya as I would normally with characters because this seemed to give better results and Normal Maps in the end instead of having to project the ZBrush topology to the new low-res mesh as before, resulting in quality loss.

The result was an Adaptive Normal Map, creating much more accurate seams and data overall. Hopefully this will appear sharper in game as a result.