5 February 2012

Garden Statue

This is the water fountain statue in the garden. It needed to be low-poly, but should have much detail. However this made the topology of the object hard to pin-point until we knew exactly how it would look in the end. To work around this, the model started out as a sculpt in ZBrush using ZSpheres, which was then retopologised in Maya, its deformation projected onto the new tolopology back in ZBrush, then a Normal Map extracted. This was then successfully applied to the in-game topology in Maya, and rendered out using Mental Ray.
These are the results:


The model needs the wings to be re-built for design purposes, and possibly new normal maps applied to the vase later on if we have time.