24 November 2011

Team specific triggers

One of the most important mechanics we needed for our gameplay to work was the ability to determine what team a player was on and change the output of triggers accordingly. We don't want, for example, the Burglar to be able to fall into his own trap, also we would not want the Guards to be able to lay the traps.

A kismet node that gets the team number was used in a sequence. It outputs an Integer which is then compared with a set value. The output then is split depending on which team presses the trigger.


This now allows us to begin to place the mechanics into our block-out. ready for the pitch.