14 March 2012

Update (Text Form)

This post is here just to keep interested people up-to-date with what has been happening recently. As you can see, the blog has been slightly less active recently due to the nature of the work we are currently undergoing.

Basically, to date, we have our main character; the cat burglar Maxwell Winters in game, fully textured, rigged and animated. We also have the Guard player fully modelled. Guests are still undergoing custom animations and textures, but are expected to be complete for the coming presentation. We also have a custom HUD working in game, as well as a togglable map and a warning meter for different situations. Also of the HUD side of things, we have the main menu working, including the level in which it is set; the wine seller under the house poorly lit as a 3D backdrop with Maxwell Winters hiding behind a pillar in there.

The level is also being rigged up with the current game mechanics ready to demonstrate at this presentation, along with the presentation itself being created (roughly 60 slides, lasting for 1 hour, 30 minuets).