20 March 2012

More assets, more textures


Some new assets with hand painted textures.

Low poly models have been made by all of us in Maya. Textures by me in Photoshop and Mudbox.

It is especially challenging to texture someone else's model, due to different layout


of individual uv's. Therefore communication had to be maintained regularly. Making textures by one person, especially concept artist, guarantees keeping the same sort of feel as on the concept art and keeps the same style.


In some cases we had to make two wersions of the same asset, to use in different situations. like on the example below.