2 March 2012

Environment Progress

The past few weeks have been aimed towards simply creating assets, unwrapping them, and texturing them, then implementing them into the map for in-game use. Although this process is proving to be slow, often with a fair amount of trouble-shooting in terms of texture quality and scaling, it appears to be going well. We have 24 days left until our next presentation; the interim submission.





Now we just need to keep going with this process while rigging the level up for the game mechanics to work as we need for the demo, and we should be on track.