23 February 2012

Multiplayer Working

What should be our last milestone in terms of game mechanics, we have multiplayer working on a fully packaged, installed version of the game. This is between two players, myself and Will, set up on a LAN connection through our router.


There are some problems between the host commands and our own local commands, which result in only the host being able to do certain things such as run. (This video is from the perspective of the Host). While Will's character would jitter on his screen when told to run, and to me just look as though he is walking.